Although Extended Reality (XR) — including VR, AR, and MR — is increasingly being used in education, healthcare, and entertainment, the accessibility of these technologies for people with disabilities remains insufficiently addressed. Existing XR systems frequently impose physical, sensory, or cognitive demands that are not adaptable, and fail to adequately account for individual user needs. Technologies such as haptic feedback, eye-tracking, and voice-controlled interfaces offer promising approaches, but are rarely implemented in a holistic or scalable manner. Furthermore, there is a lack of systematic evaluation of existing accessibility methods in real-world usage contexts.
The present project addresses these gaps by identifying barriers in XR technologies, developing inclusion-oriented prototypes, and thereby establishing an evidence-based foundation for the user-centred advancement of accessible XR systems.