Prof. Dr. Eike Langbehn

Department Medientechnik


Sprechstunden :
montags 14-16




  • 3D User Interfaces
  • Mixed Reality (VR/AR)
  • Game Design
  • Interactive Storytelling



  • IEEE
  • German Informatics Society (GI) Fachgruppen VR/AR, Medieninformatik

Chairs, Committees & Reviewer Activities

  • Guest Editor, MDPI Special Issue of Applied Sciences
  • Guest Editor, Frontiers in Virtual Reality
  • ACM SUI 2021 Best Paper Award Chair
  • MuC 2019 Workshop Chair
  • IEEE VR Program Committee 2020, 2021, 2022, 2023
  • ICAT-EGVE Program Committee 2021, 2022
  • ACM SUI Program Committee 2021, 2022
  • GI VR/AR Workshop Program Committee 2022
  • ACM CHI PLAY Program Committee 2022
  • MuC Program Committee 2022
  • IEEE VARECo Workshop Program Committee 2019
  • Reviewer for the German National Academic Foundation (DFG) selection process
  • Reviewer for several national and international conferences and journals (IEEE TVCG, ACM TOG, PLOS One, ACM UIST, IEEE 3DUI, ACM CHI Play, ACM CHI, INTERACT, ...)


  • Best Reviewer Award, TVCG 2021
  • Best Innovation Award, nextReality.Contest 2019
  • Honorable Mention, MuC 2019
  • Best Concept Award, DIVR 2019
  • Honorable Mention, ACM SUI 2016
  • Best Poster Award, ICAT-EGVE 2015



Eike Langbehn is Professor for Media Informatics at HAW Hamburg since March 2021. His research explores (3D) human-computer interaction in narrative and playful media such as XR and games, with a focus on perceptual and cognitive aspects. He studied Computer Science in Oldenburg and Hamburg and graduated with a PhD thesis about perceptual aspects of VR locomotion at Universität Hamburg in 2019. In 2020, he co-founded Curvature Games, a Hamburg-based games studio that is specialised in narrative VR experiences. Since 2012, he has been working in the games industry as a programmer and game designer on titles for different platforms including web, mobile and VR.




Selected Publications:

Eike Langbehn and Frank Steinicke. 2019. Space walk: a combination of subtle redirected walking techniques integrated with gameplay and narration. In ACM SIGGRAPH 2019 Emerging Technologies (SIGGRAPH '19). Association for Computing Machinery, New York, NY, USA, Article 24, 1–2. DOI:

Eike Langbehn, Frank Steinicke, Markus Lappe, Gregory F. Welch, and Gerd Bruder. 2018. In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality. ACM Transaction on Graphics (TOG/SIGGRAPH). 37, 4, Article 66 (August 2018), 11 pages. DOI:

E. Langbehn, P. Lubos, G. Bruder and F. Steinicke, "Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR," in IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 23, no. 4, pp. 1389-1398, April 2017, doi: 10.1109/TVCG.2017.2657220.

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