- Human-Computer Interaction
- Game Engines
- Mixed Reality
- Interaktive Systeme
Eike Langbehn is Professor for Media Informatics at the HAW Hamburg since March 2021. His fields of work include XR and games. He studied Computer Science in Oldenburg and Hamburg and graduated with a PhD thesis about perceptual aspects of VR locomotion in 2019. In 2020, he co-founded Curvature Games, a Hamburg-based games studio that is specialised in narrative VR experiences. Since 2012, he has been working in the games industry as a programmer and game designer on titles for different platforms including web, mobile and VR.
Eikes research is focused on (3D) human-computer interaction in spatial environments. It is driven by the question how stories can be told in interactive media. He published in the most competitive conferences of the field including ACM SIGGRAPH and IEEE VR and is actively involved in the research community. Eike is regularly invited as a speaker at conferences and gatherings in the area of VR and game development.
Eike Langbehn and Frank Steinicke. 2019. Space walk: a combination of subtle redirected walking techniques integrated with gameplay and narration. In ACM SIGGRAPH 2019 Emerging Technologies (SIGGRAPH '19). Association for Computing Machinery, New York, NY, USA, Article 24, 1–2. DOI:https://doi.org/10.1145/3305367.3327976
Eike Langbehn, Frank Steinicke, Markus Lappe, Gregory F. Welch, and Gerd Bruder. 2018. In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality. ACM Transaction on Graphics (TOG/SIGGRAPH). 37, 4, Article 66 (August 2018), 11 pages. DOI:https://doi.org/10.1145/3197517.3201335
E. Langbehn, P. Lubos, G. Bruder and F. Steinicke, "Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR," in IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 23, no. 4, pp. 1389-1398, April 2017, doi: 10.1109/TVCG.2017.2657220.
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